Beacon hero showing the navigation interface and smart-glasses companion concept

Reimagining navigation for blind & low vision users

Role

Product Manager & Designer

Team

5 Contributors

Timeline

8 Weeks

Challenge

How might we support blind and low vision individuals to navigate independently?

Over 285 million people worldwide live with blindness and low vision. Traditional aids can miss hazards like slippery surfaces, overhead obstacles, and key landmarks, making everyday navigation harder and less independent.

Solution

Hands-free navigation guidance for safer, independent mobility

Beacon reimagines navigation for blind and low vision users through smart glasses and a companion app built to deliver intuitive, real-time guidance through audio, haptics, and spatial cues.

Beacon voice interface feature visual

#01

Fully accessible voice interface

The voice-first interface lets users start navigation through simple spoken commands.

Beacon smart glasses obstacle detection feature visual

#02

Smart glasses detect obstacles in real-time

Smart glasses with embedded sensors detect obstacles and surface alerts before users reach them.

Beacon haptic feedback and obstacle alert feature visual

#03

Obstacle alerts and haptic feedback for safer navigation

Audio and vibration cues work together to improve safety and confidence while navigating.

Beacon turn-by-turn direction feature visual

#04

Turn-by-turn directions that keep users on track

Beacon provides clear step-by-step guidance so users can continue moving with confidence.

Beacon live spatial alert feature visual

#05

Users stay aware of surroundings with live spatial alerts

Spatial cues call out landmarks and nearby context to help users understand their environment.

Process

How Beacon
came together

From an open research question to a navigation system built around real user needs, connecting smart glasses and a mobile companion app

Beacon process artifact showing phases from need-finding through testing and evaluation

Phase 1 - Need-finding

Understanding the challenges users face

Starting with a broad question — how might technology empower blind and low vision individuals? — desk research and a six-participant observational study helped narrow down the focus. Navigation emerged as the most critical unmet need.

  • 80% of perception relies on sight
  • participants struggled with mobility
  • Navigation became the most critical unmet need

“How might we empower users to
navigate independently?

Phase 2 - Ideation

Selecting the right concept

Three concepts evaluated against four requirements. Smart glasses with a companion app was the only concept that met all four.

  • Voice interaction
  • Obstacle detection
  • Spatial awareness
ConceptVoice interactionObstacle detectionSpatial awareness
Smart glasses + app
Smart cane with sensors
Mobile audio app

Phase 3 - Prototyping

Refining the navigation experience through iteration

With the smart glasses concept selected, we explored the interaction model across both the wearable and companion app.

Design critique surfaced three accessibility and usability issues that directly informed the next iteration.

Glasses

First iteration (before)

First iteration glasses design with earbuds and a front-facing camera

Temple-mounted earbuds

Blocked surrounding audio, reducing awareness of nearby activity and hazards.

Second iteration (after)

Second iteration glasses design with embedded temple speakers and a front-facing camera

Embedded temple speakers

Preserved awareness of surrounding audio and activity while delivering navigation guidance.

App

First iteration

First iteration companion app screens with visual setup and touch navigation controls

Visual onboarding + touch interactions

Small touch targets and visual UI patterns reduced accessibility for low vision users.

Second iteration

Second iteration Beacon app centered on natural voice commands

Voice-first interaction model

Redesigned for a voice-driven interaction with immediate access to navigation guidance.

Phase 4 - Evaluation & Testing

Final designs informed by design feedback

Further evaluation revealed that clear audio navigation guidance on its own wasn't sufficient. The final design combines audio directions, haptic feedback, and spatial cues - all working together to give users a complete picture of their surroundings.

Final Beacon designs showing navigation screens and smart glasses
Impact

Designing for safer, more independent navigation

Our design work defined principles for designing assistive navigation that prioritize safety and independence.

#1

Layer multiple forms of feedback

Audio alone wasn't sufficient for reliable navigation. Combining voice, haptics, and spatial cues creates a more accessible and robust guidance system.

#2

Preserve environmental awareness

Users rely heavily on surrounding sound for orientation and safety. Having open audio preserve awareness of nearby people, traffic, and hazards.

#3

Deliver navigation guidance proactively

Timing proved just as important as accuracy. Early obstacle and turn alerts give users more time to react confidently and move safely.

Reflection

What this project taught me

Working on Beacon reinforced the value of testing assumptions early. The strongest insights emerged through critique, testing, and repeated iteration.

#1

Validate assumptions through iteration

Each prototype exposed gaps between our intentions and actual usability. Iteration helped me uncover issues around environmental awareness, interaction clarity, and accessibility that weren't obvious initially.

#2

Build and validate with real users

One of the biggest lessons was recognizing the limits of proxy users. While blindfolded participants helped surface mobility challenges early, they can't replicate the lived experience of navigating with vision loss every day. If I were to do this again, I'd work with actual blind and low vision users now that I have easier access to them.